Utils.hh File Reference
#include <vector>#include <ignition/math/Helpers.hh>#include <ignition/math/AxisAlignedBox.hh>#include <ignition/math/Vector2.hh>#include <ignition/math/Vector3.hh>#include <ignition/math/Pose3.hh>#include "ignition/rendering/Camera.hh"#include "ignition/rendering/config.hh"#include "ignition/rendering/Export.hh"#include "ignition/rendering/RayQuery.hh"Go to the source code of this file.
Namespaces | |
| ignition | |
| ignition::rendering | |
| Rendering classes and function useful in robot applications. | |
Functions | |
| float | screenScalingFactor () |
| Get the screen scaling factor. More... | |
| math::Vector3d | screenToPlane (const math::Vector2i &_screenPos, const CameraPtr &_camera, const RayQueryPtr &_rayQuery, const float _offset=0.0) |
| Retrieve the point on a plane at z = 0 in the 3D scene hit by a ray cast from the given 2D screen coordinates. More... | |
| math::Vector3d | screenToScene (const math::Vector2i &_screenPos, const CameraPtr &_camera, const RayQueryPtr &_rayQuery, float _maxDistance=10.0) |
| Retrieve the first point on a surface in the 3D scene hit by a ray cast from the given 2D screen coordinates. More... | |
| math::Vector3d | screenToScene (const math::Vector2i &_screenPos, const CameraPtr &_camera, const RayQueryPtr &_rayQuery, RayQueryResult &_rayResult, float _maxDistance=10.0) |
| Retrieve the first point on a surface in the 3D scene hit by a ray cast from the given 2D screen coordinates. More... | |
| ignition::math::AxisAlignedBox | transformAxisAlignedBox (const ignition::math::AxisAlignedBox &_box, const ignition::math::Pose3d &_pose) |
| Transform a bounding box. More... | |