BaseVisual< T > Member List
  This is the complete list of members for BaseVisual< T >, including all inherited members.
| AddChild(NodePtr _child)=0 | Node | pure virtual | 
| AddGeometry(GeometryPtr _geometry) override | BaseVisual< T > | virtual | 
| AddVisibilityFlags(uint32_t _flags) override | BaseVisual< T > | virtual | 
| AttachGeometry(GeometryPtr _geometry)=0 | BaseVisual< T > | protectedpure virtual | 
| BaseVisual() | BaseVisual< T > | protected | 
| boundingBox | BaseVisual< T > | protected | 
| BoundingBox() const override | BaseVisual< T > | virtual | 
| ChildById(unsigned int _id) const =0 | Node | pure virtual | 
| ChildByIndex(unsigned int _index) const =0 | Node | pure virtual | 
| ChildByName(const std::string &_name) const =0 | Node | pure virtual | 
| ChildCount() const =0 | Node | pure virtual | 
| Clone(const std::string &_name, NodePtr _newParent) const override | BaseVisual< T > | virtual | 
| Destroy() override | BaseVisual< T > | virtual | 
| DetachGeometry(GeometryPtr _geometry)=0 | BaseVisual< T > | protectedpure virtual | 
| Geometries() const =0 | BaseVisual< T > | protectedpure virtual | 
| GeometryByIndex(unsigned int _index) const override | BaseVisual< T > | virtual | 
| GeometryCount() const override | BaseVisual< T > | virtual | 
| HasChild(ConstNodePtr _child) const =0 | Node | pure virtual | 
| HasChildId(unsigned int _id) const =0 | Node | pure virtual | 
| HasChildName(const std::string &_name) const =0 | Node | pure virtual | 
| HasGeometry(ConstGeometryPtr _geometry) const override | BaseVisual< T > | virtual | 
| HasParent() const =0 | Node | pure virtual | 
| HasUserData(const std::string &_key) const =0 | Node | pure virtual | 
| Id() const =0 | Object | pure virtual | 
| InheritScale() const =0 | Node | pure virtual | 
| InitialLocalPose() const =0 | Node | pure virtual | 
| LocalBoundingBox() const override | BaseVisual< T > | virtual | 
| LocalPose() const override | BaseVisual< T > | virtual | 
| LocalPosition() const =0 | Node | pure virtual | 
| LocalRotation() const =0 | Node | pure virtual | 
| LocalScale() const =0 | Node | pure virtual | 
| Material() const override | BaseVisual< T > | virtual | 
| material | BaseVisual< T > | protected | 
| Name() const =0 | Object | pure virtual | 
| Origin() const =0 | Node | pure virtual | 
| Parent() const =0 | Node | pure virtual | 
| PostRender()=0 | Object | pure virtual | 
| PreRender() override | BaseVisual< T > | virtual | 
| PreRenderChildren() override | BaseVisual< T > | protectedvirtual | 
| PreRenderGeometries() | BaseVisual< T > | protectedvirtual | 
| RemoveChild(NodePtr _child)=0 | Node | pure virtual | 
| RemoveChildById(unsigned int _id)=0 | Node | pure virtual | 
| RemoveChildByIndex(unsigned int _index)=0 | Node | pure virtual | 
| RemoveChildByName(const std::string &_name)=0 | Node | pure virtual | 
| RemoveChildren()=0 | Node | pure virtual | 
| RemoveGeometries() override | BaseVisual< T > | virtual | 
| RemoveGeometry(GeometryPtr _geometry) override | BaseVisual< T > | virtual | 
| RemoveGeometryByIndex(unsigned int _index) override | BaseVisual< T > | virtual | 
| RemoveParent()=0 | Node | pure virtual | 
| RemoveVisibilityFlags(uint32_t _flags) override | BaseVisual< T > | virtual | 
| Scale(double _scale)=0 | Node | pure virtual | 
| Scale(double _x, double _y, double _z)=0 | Node | pure virtual | 
| Scale(const math::Vector3d &_scale)=0 | Node | pure virtual | 
| Scene() const =0 | Object | pure virtual | 
| SetChildMaterial(MaterialPtr _material, bool _unique=true) override | BaseVisual< T > | virtual | 
| SetGeometryMaterial(MaterialPtr _material, bool _unique=true) override | BaseVisual< T > | virtual | 
| SetInheritScale(bool _inherit)=0 | Node | pure virtual | 
| SetLocalPose(const math::Pose3d &_pose) override | BaseVisual< T > | virtual | 
| SetLocalPosition(double _x, double _y, double _z)=0 | Node | pure virtual | 
| SetLocalPosition(const math::Vector3d &_position)=0 | Node | pure virtual | 
| SetLocalRotation(double _r, double _p, double _y)=0 | Node | pure virtual | 
| SetLocalRotation(double _w, double _x, double _y, double _z)=0 | Node | pure virtual | 
| SetLocalRotation(const math::Quaterniond &_rotation)=0 | Node | pure virtual | 
| SetLocalScale(double _scale)=0 | Node | pure virtual | 
| SetLocalScale(double _x, double _y, double _z)=0 | Node | pure virtual | 
| SetLocalScale(const math::Vector3d &_scale)=0 | Node | pure virtual | 
| SetMaterial(const std::string &_name, bool _unique=true) override | BaseVisual< T > | virtual | 
| SetMaterial(MaterialPtr _material, bool _unique=true) override | BaseVisual< T > | virtual | 
| SetOrigin(double _x, double _y, double _z)=0 | Node | pure virtual | 
| SetOrigin(const math::Vector3d &_origin)=0 | Node | pure virtual | 
| SetUserData(const std::string &_key, Variant _value)=0 | Node | pure virtual | 
| SetVisibilityFlags(uint32_t _flags) override | BaseVisual< T > | virtual | 
| SetVisible(bool _visible) override | BaseVisual< T > | virtual | 
| SetWireframe(bool _show) override | BaseVisual< T > | virtual | 
| SetWorldPose(const math::Pose3d &_pose)=0 | Node | pure virtual | 
| SetWorldPosition(double _x, double _y, double _z)=0 | Node | pure virtual | 
| SetWorldPosition(const math::Vector3d &_position)=0 | Node | pure virtual | 
| SetWorldRotation(double _r, double _p, double _y)=0 | Node | pure virtual | 
| SetWorldRotation(double _w, double _x, double _y, double _z)=0 | Node | pure virtual | 
| SetWorldRotation(const math::Quaterniond &_rotation)=0 | Node | pure virtual | 
| SetWorldScale(double _scale)=0 | Node | pure virtual | 
| SetWorldScale(double _x, double _y, double _z)=0 | Node | pure virtual | 
| SetWorldScale(const math::Vector3d &_scale)=0 | Node | pure virtual | 
| UserData(const std::string &_key) const =0 | Node | pure virtual | 
| visibilityFlags | BaseVisual< T > | protected | 
| VisibilityFlags() const override | BaseVisual< T > | virtual | 
| Wireframe() const override | BaseVisual< T > | virtual | 
| wireframe | BaseVisual< T > | protected | 
| WorldPose() const =0 | Node | pure virtual | 
| WorldPosition() const =0 | Node | pure virtual | 
| WorldRotation() const =0 | Node | pure virtual | 
| WorldScale() const =0 | Node | pure virtual | 
| WorldToLocal(const math::Pose3d &_pose) const =0 | Node | pure virtual | 
| ~BaseVisual() | BaseVisual< T > | virtual | 
| ~Node() | Node | inlinevirtual | 
| ~Object() | Object | inlinevirtual | 
| ~Visual() | Visual | inlinevirtual |