PointLight Member List
  This is the complete list of members for PointLight, including all inherited members.
| AddChild(NodePtr _child)=0 | Node | pure virtual | 
| AttenuationConstant() const =0 | Light | pure virtual | 
| AttenuationLinear() const =0 | Light | pure virtual | 
| AttenuationQuadratic() const =0 | Light | pure virtual | 
| AttenuationRange() const =0 | Light | pure virtual | 
| CastShadows() const =0 | Light | pure virtual | 
| ChildById(unsigned int _id) const =0 | Node | pure virtual | 
| ChildByIndex(unsigned int _index) const =0 | Node | pure virtual | 
| ChildByName(const std::string &_name) const =0 | Node | pure virtual | 
| ChildCount() const =0 | Node | pure virtual | 
| Destroy()=0 | Object | pure virtual | 
| DiffuseColor() const =0 | Light | pure virtual | 
| HasChild(ConstNodePtr _child) const =0 | Node | pure virtual | 
| HasChildId(unsigned int _id) const =0 | Node | pure virtual | 
| HasChildName(const std::string &_name) const =0 | Node | pure virtual | 
| HasParent() const =0 | Node | pure virtual | 
| HasUserData(const std::string &_key) const =0 | Node | pure virtual | 
| Id() const =0 | Object | pure virtual | 
| InheritScale() const =0 | Node | pure virtual | 
| InitialLocalPose() const =0 | Node | pure virtual | 
| Intensity() const =0 | Light | pure virtual | 
| LocalPose() const =0 | Node | pure virtual | 
| LocalPosition() const =0 | Node | pure virtual | 
| LocalRotation() const =0 | Node | pure virtual | 
| LocalScale() const =0 | Node | pure virtual | 
| Name() const =0 | Object | pure virtual | 
| Origin() const =0 | Node | pure virtual | 
| Parent() const =0 | Node | pure virtual | 
| PostRender()=0 | Object | pure virtual | 
| PreRender()=0 | Object | pure virtual | 
| RemoveChild(NodePtr _child)=0 | Node | pure virtual | 
| RemoveChildById(unsigned int _id)=0 | Node | pure virtual | 
| RemoveChildByIndex(unsigned int _index)=0 | Node | pure virtual | 
| RemoveChildByName(const std::string &_name)=0 | Node | pure virtual | 
| RemoveChildren()=0 | Node | pure virtual | 
| RemoveParent()=0 | Node | pure virtual | 
| Scale(double _scale)=0 | Node | pure virtual | 
| Scale(double _x, double _y, double _z)=0 | Node | pure virtual | 
| Scale(const math::Vector3d &_scale)=0 | Node | pure virtual | 
| Scene() const =0 | Object | pure virtual | 
| SetAttenuationConstant(double _value)=0 | Light | pure virtual | 
| SetAttenuationLinear(double _value)=0 | Light | pure virtual | 
| SetAttenuationQuadratic(double _value)=0 | Light | pure virtual | 
| SetAttenuationRange(double _range)=0 | Light | pure virtual | 
| SetCastShadows(bool _castShadows)=0 | Light | pure virtual | 
| SetDiffuseColor(double _r, double _g, double _b, double _a=1.0)=0 | Light | pure virtual | 
| SetDiffuseColor(const math::Color &_color)=0 | Light | pure virtual | 
| SetInheritScale(bool _inherit)=0 | Node | pure virtual | 
| SetIntensity(double _intensity)=0 | Light | pure virtual | 
| SetLocalPose(const math::Pose3d &_pose)=0 | Node | pure virtual | 
| SetLocalPosition(double _x, double _y, double _z)=0 | Node | pure virtual | 
| SetLocalPosition(const math::Vector3d &_position)=0 | Node | pure virtual | 
| SetLocalRotation(double _r, double _p, double _y)=0 | Node | pure virtual | 
| SetLocalRotation(double _w, double _x, double _y, double _z)=0 | Node | pure virtual | 
| SetLocalRotation(const math::Quaterniond &_rotation)=0 | Node | pure virtual | 
| SetLocalScale(double _scale)=0 | Node | pure virtual | 
| SetLocalScale(double _x, double _y, double _z)=0 | Node | pure virtual | 
| SetLocalScale(const math::Vector3d &_scale)=0 | Node | pure virtual | 
| SetOrigin(double _x, double _y, double _z)=0 | Node | pure virtual | 
| SetOrigin(const math::Vector3d &_origin)=0 | Node | pure virtual | 
| SetSpecularColor(double _r, double _g, double _b, double _a=1.0)=0 | Light | pure virtual | 
| SetSpecularColor(const math::Color &_color)=0 | Light | pure virtual | 
| SetUserData(const std::string &_key, Variant _value)=0 | Node | pure virtual | 
| SetWorldPose(const math::Pose3d &_pose)=0 | Node | pure virtual | 
| SetWorldPosition(double _x, double _y, double _z)=0 | Node | pure virtual | 
| SetWorldPosition(const math::Vector3d &_position)=0 | Node | pure virtual | 
| SetWorldRotation(double _r, double _p, double _y)=0 | Node | pure virtual | 
| SetWorldRotation(double _w, double _x, double _y, double _z)=0 | Node | pure virtual | 
| SetWorldRotation(const math::Quaterniond &_rotation)=0 | Node | pure virtual | 
| SetWorldScale(double _scale)=0 | Node | pure virtual | 
| SetWorldScale(double _x, double _y, double _z)=0 | Node | pure virtual | 
| SetWorldScale(const math::Vector3d &_scale)=0 | Node | pure virtual | 
| SpecularColor() const =0 | Light | pure virtual | 
| UserData(const std::string &_key) const =0 | Node | pure virtual | 
| WorldPose() const =0 | Node | pure virtual | 
| WorldPosition() const =0 | Node | pure virtual | 
| WorldRotation() const =0 | Node | pure virtual | 
| WorldScale() const =0 | Node | pure virtual | 
| WorldToLocal(const math::Pose3d &_pose) const =0 | Node | pure virtual | 
| ~Light() | Light | inlinevirtual | 
| ~Node() | Node | inlinevirtual | 
| ~Object() | Object | inlinevirtual | 
| ~PointLight() | PointLight | inlinevirtual |