BaseRenderPass< T > Class Template Reference
Base render pass that can be applied to a render target. More...
#include <BaseRenderPass.hh>
Public Member Functions | |
virtual | ~BaseRenderPass () |
Destructor. More... | |
virtual bool | IsEnabled () const override |
Get whether or not the render pass is enabled. More... | |
virtual void | SetEnabled (bool _enabled) override |
Set to enable or disable the render pass. More... | |
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virtual | ~RenderPass () |
Destructor. More... | |
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virtual | ~Object () |
Destructor. More... | |
virtual void | Destroy ()=0 |
Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior. More... | |
virtual unsigned int | Id () const =0 |
Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More... | |
virtual std::string | Name () const =0 |
Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More... | |
virtual void | PostRender ()=0 |
Post process this object and any of its children after rendering. More... | |
virtual void | PreRender ()=0 |
Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender. More... | |
virtual ScenePtr | Scene () const =0 |
Get the Scene that created this object. More... | |
Protected Member Functions | |
BaseRenderPass () | |
Constructor. More... | |
Protected Attributes | |
bool | enabled = true |
Flag to indicate if render pass is enabled or not. More... | |
Detailed Description
template<class T>
class ignition::rendering::BaseRenderPass< T >
Base render pass that can be applied to a render target.
Constructor & Destructor Documentation
◆ BaseRenderPass()
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protected |
Constructor.
◆ ~BaseRenderPass()
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virtual |
Destructor.
Member Function Documentation
◆ IsEnabled()
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overridevirtual |
Get whether or not the render pass is enabled.
- Returns
- True if the render pass is enabled, false otherwise.
Implements RenderPass.
◆ SetEnabled()
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overridevirtual |
Set to enable or disable the render pass.
- Parameters
-
[in] _enabled True to enable the render pass, false to disable.
Implements RenderPass.
Member Data Documentation
◆ enabled
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protected |
Flag to indicate if render pass is enabled or not.
Referenced by BaseRenderPass< OgreObject >::IsEnabled(), and BaseRenderPass< OgreObject >::SetEnabled().
The documentation for this class was generated from the following file: