Rendering thread.
More...
#include <MinimalScene.hh>
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void | TextureReady (int _id, const QSize &_size) |
| Signal to indicate that a frame has been rendered and ready to be displayed. More...
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void | TextureReady (uint _id, const QSize &_size) |
| Signal to indicate that a frame has been rendered and ready to be displayed. More...
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| RenderThread () |
| Constructor. More...
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| RenderThread () |
| Constructor. More...
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| QThread (QObject *parent) |
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| ~QThread () |
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void | exit (int returnCode) |
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bool | finished () const |
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void | finished () |
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bool | isFinished () const |
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bool | isRunning () const |
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Priority | priority () const |
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void | quit () |
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bool | running () const |
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void | setPriority (Priority priority) |
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void | setStackSize (uint stackSize) |
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uint | stackSize () const |
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void | start (Priority priority) |
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void | started () |
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void | terminate () |
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void | terminated () |
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bool | wait (unsigned long time) |
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| QObject (QObject *parent) |
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| QObject (QObject *parent, const char *name) |
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virtual | ~QObject () |
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bool | blockSignals (bool block) |
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QObject * | child (const char *objName, const char *inheritsClass, bool recursiveSearch) const |
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const QObjectList & | children () const |
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const char * | className () const |
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bool | connect (const QObject *sender, const char *signal, const char *method, Qt::ConnectionType type) const |
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void | deleteLater () |
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void | destroyed (QObject *obj) |
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bool | disconnect (const QObject *receiver, const char *method) |
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bool | disconnect (const char *signal, const QObject *receiver, const char *method) |
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void | dumpObjectInfo () |
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void | dumpObjectTree () |
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QList< QByteArray > | dynamicPropertyNames () const |
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virtual bool | event (QEvent *e) |
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virtual bool | eventFilter (QObject *watched, QEvent *event) |
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T | findChild (const QString &name) const |
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QList< T > | findChildren (const QRegExp ®Exp) const |
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QList< T > | findChildren (const QString &name) const |
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bool | inherits (const char *className) const |
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void | insertChild (QObject *object) |
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void | installEventFilter (QObject *filterObj) |
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bool | isA (const char *className) const |
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bool | isWidgetType () const |
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void | killTimer (int id) |
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virtual const QMetaObject * | metaObject () const |
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void | moveToThread (QThread *targetThread) |
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const char * | name () const |
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const char * | name (const char *defaultName) const |
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QString | objectName () const |
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QObject * | parent () const |
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QVariant | property (const char *name) const |
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void | removeChild (QObject *object) |
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void | removeEventFilter (QObject *obj) |
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void | setName (const char *name) |
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void | setObjectName (const QString &name) |
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void | setParent (QObject *parent) |
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bool | setProperty (const char *name, const QVariant &value) |
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bool | signalsBlocked () const |
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int | startTimer (int interval) |
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QThread * | thread () const |
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QThread * | currentThread () |
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Qt::HANDLE | currentThreadId () |
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int | idealThreadCount () |
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void | yieldCurrentThread () |
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bool | connect (const QObject *sender, const char *signal, const QObject *receiver, const char *method, Qt::ConnectionType type) |
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bool | connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type) |
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bool | disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *method) |
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bool | disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method) |
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QString | tr (const char *sourceText, const char *disambiguation, int n) |
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QString | trUtf8 (const char *sourceText, const char *disambiguation, int n) |
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int | exec () |
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virtual void | run () |
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bool | checkConnectArgs (const char *signal, const QObject *object, const char *method) |
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virtual void | childEvent (QChildEvent *event) |
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virtual void | connectNotify (const char *signal) |
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virtual void | customEvent (QEvent *event) |
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virtual void | disconnectNotify (const char *signal) |
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int | receivers (const char *signal) const |
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QObject * | sender () const |
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int | senderSignalIndex () const |
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virtual void | timerEvent (QTimerEvent *event) |
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void | msleep (unsigned long msecs) |
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void | setTerminationEnabled (bool enabled) |
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void | sleep (unsigned long secs) |
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void | usleep (unsigned long usecs) |
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QByteArray | normalizeSignalSlot (const char *signalSlot) |
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| objectName |
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◆ RenderThread() [1/2]
◆ RenderThread() [2/2]
◆ RenderNext [1/2]
◆ RenderNext [2/2]
void RenderNext |
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RenderSync * |
renderSync | ) |
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slot |
- Parameters
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[in] | _renderSync | RenderSync to safely synchronize Qt and worker thread (this) |
◆ ShutDown [1/2]
Shutdown the thread and the render engine.
◆ ShutDown [2/2]
Shutdown the thread and the render engine.
◆ SizeChanged [1/2]
Slot called to update render texture size.
◆ SizeChanged [2/2]
Slot called to update render texture size.
◆ TextureReady [1/2]
void TextureReady |
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int |
_id, |
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const QSize & |
_size |
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signal |
Signal to indicate that a frame has been rendered and ready to be displayed.
- Parameters
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[in] | _id | GLuid of the opengl texture |
[in] | _size | Size of the texture |
◆ TextureReady [2/2]
void TextureReady |
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uint |
_id, |
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const QSize & |
_size |
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signal |
Signal to indicate that a frame has been rendered and ready to be displayed.
- Parameters
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[in] | _id | GLuid of the opengl texture |
[in] | _size | Size of the texture |
◆ context
QOpenGLContext * context = nullptr |
OpenGL context to be passed to the render engine.
◆ ignRenderer
◆ surface
QOffscreenSurface * surface = nullptr |
Offscreen surface to render to.
The documentation for this class was generated from the following files: