Base render pass that can be applied to a render target.
More...
#include <BaseRenderPass.hh>
|
| virtual | ~BaseRenderPass () |
| | Destructor. More...
|
| |
| virtual bool | IsEnabled () const override |
| | Get whether or not the render pass is enabled. More...
|
| |
| virtual void | SetEnabled (bool _enabled) override |
| | Set to enable or disable the render pass. More...
|
| |
| virtual | ~RenderPass () |
| | Destructor. More...
|
| |
| virtual | ~Object () |
| | Destructor. More...
|
| |
| virtual void | Destroy ()=0 |
| | Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior. More...
|
| |
| virtual unsigned int | Id () const =0 |
| | Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More...
|
| |
| virtual std::string | Name () const =0 |
| | Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More...
|
| |
| virtual void | PostRender ()=0 |
| | Post process this object and any of its children after rendering. More...
|
| |
| virtual void | PreRender ()=0 |
| | Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender. More...
|
| |
| virtual ScenePtr | Scene () const =0 |
| | Get the Scene that created this object. More...
|
| |
|
| bool | enabled = true |
| | Flag to indicate if render pass is enabled or not. More...
|
| |
template<class T>
class ignition::rendering::BaseRenderPass< T >
Base render pass that can be applied to a render target.
◆ BaseRenderPass()
◆ ~BaseRenderPass()
◆ IsEnabled()
Get whether or not the render pass is enabled.
- Returns
- True if the render pass is enabled, false otherwise.
Implements RenderPass.
◆ SetEnabled()
| void SetEnabled |
( |
bool |
_enabled | ) |
|
|
overridevirtual |
Set to enable or disable the render pass.
- Parameters
-
| [in] | _enabled | True to enable the render pass, false to disable. |
Implements RenderPass.
◆ enabled
Flag to indicate if render pass is enabled or not.
The documentation for this class was generated from the following file: