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| | GaussianNoisePass () |
| | Constructor. More...
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| virtual | ~GaussianNoisePass () |
| | Destructor. More...
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| virtual double | Bias () const =0 |
| | Accessor for bias. More...
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| virtual double | Mean () const =0 |
| | Accessor for mean. More...
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| virtual void | SetBiasMean (double _biasMean)=0 |
| | Set the mean of the bias value. Bias is computed based on the bias mean and bias standard deviation. More...
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| virtual void | SetBiasStdDev (double _biasStdDev)=0 |
| | Set the standard deviation of the bias value. Bias is computed based on the bias mean and bias standard deviation. More...
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| virtual void | SetMean (double _mean)=0 |
| | Set mean. More...
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| virtual void | SetStdDev (double _stdDev)=0 |
| | Set stddev. More...
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| virtual double | StdDev () const =0 |
| | Accessor for stddev. More...
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| virtual | ~RenderPass () |
| | Destructor. More...
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| virtual bool | IsEnabled () const =0 |
| | Get whether or not the render pass is enabled. More...
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| virtual void | SetEnabled (bool _enabled)=0 |
| | Set to enable or disable the render pass. More...
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| virtual | ~Object () |
| | Destructor. More...
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| virtual void | Destroy ()=0 |
| | Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior. More...
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| virtual unsigned int | Id () const =0 |
| | Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More...
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| virtual std::string | Name () const =0 |
| | Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More...
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| virtual void | PostRender ()=0 |
| | Post process this object and any of its children after rendering. More...
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| virtual void | PreRender ()=0 |
| | Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender. More...
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| virtual ScenePtr | Scene () const =0 |
| | Get the Scene that created this object. More...
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A render pass that applies Gaussian noise to the render target.